iOS/MacOS
Getting Started
Lottie Uses Cocoapods, Carthage, Static and Dynamic modules. Lottie supports iOS 8+ and MacOS 10.10+
Installing Lottie
Github Repo
You can pull the Lottie Github Repo and include the Lottie.xcodeproj to build a dynamic or static library.
Cocoapods
Get Cocoapods Add the pod to your podfile
pod 'lottie-ios'
run
pod install
After installing the cocoapod into your project import Lottie with
Objective C
#import <Lottie/Lottie.h>
Swift
import Lottie
Carthage
Get Carthage
Add Lottie to your Cartfile
github "airbnb/lottie-ios" "master"
run
carthage update
In your application targets “General” tab under the “Linked Frameworks and Libraries” section, drag and drop lottie-ios.framework from the Carthage/Build/iOS directory that carthage update
produced.
iOS Sample App
Clone this repo and try out the Sample App The repo can build a MacOS Example and an iOS Example
The iOS Example App demos several of the features of Lottie



The animation Explorer allows you to scrub, play, loop, and resize animations. Animations can be loaded from the app bundle or from Lottie Files using the built in QR Code reader.
MacOS Sample App
Clone this repo and try out the Sample App The repo can build a MacOS Example and an iOS Example

The Lottie Viewer for MacOS allows you to drag and drop JSON files to open, play, scrub and loop animations. This app is backed by the same animation code as the iOS app, so you will get an accurate representation of Mac and iOS animations.
Objective C Examples
Lottie animations can be loaded from bundled JSON or from a URL To bundle JSON just add it and any images that the animation requires to your target in xcode.
LOTAnimationView *animation = [LOTAnimationView animationNamed:@"Lottie"];
[self.view addSubview:animation];
[animation playWithCompletion:^(BOOL animationFinished) {
// Do Something
}];
If you are working with multiple bundles you can use.
LOTAnimationView *animation = [LOTAnimationView animationNamed:@"Lottie" inBundle:[NSBundle YOUR_BUNDLE]];
[self.view addSubview:animation];
[animation playWithCompletion:^(BOOL animationFinished) {
// Do Something
}];
Or you can load it programmatically from a NSURL
LOTAnimationView *animation = [[LOTAnimationView alloc] initWithContentsOfURL:[NSURL URLWithString:URL]];
[self.view addSubview:animation];
Lottie supports the iOS UIViewContentModes
aspectFit, aspectFill and scaleFill
You can also set the animation progress interactively.
CGPoint translation = [gesture getTranslationInView:self.view];
CGFloat progress = translation.y / self.view.bounds.size.height;
animationView.animationProgress = progress;
Or you can play just a portion of the animation:
[lottieAnimation playFromProgress:0.25 toProgress:0.5 withCompletion:^(BOOL animationFinished) {
// Do Something
}];
Swift Examples
Lottie animations can be loaded from bundled JSON or from a URL To bundle JSON just add it and any images that the animation requires to your target in xcode.
let animationView = LOTAnimationView(name: "LottieLogo")
self.view.addSubview(animationView)
animationView.play()
If your animation is in another bundle you can use
let animationView = LOTAnimationView(name: "LottieLogo" bundle:yourBundle)
self.view.addSubview(animationView)
animationView.play()
Or you can load it asynchronously from a URL
let animationView = LOTAnimationView(contentsOf: WebURL)
self.view.addSubview(animationView)
animationView.play()
You can also set the animation progress interactively.
let translation = gesture.getTranslationInView(self.view)
let progress = translation.y / self.view.bounds.size.height;
animationView.animationProgress = progress
Or you can play just a portion of the animation:
animationView.play(fromProgress: 0.25, toProgress: 0.5, withCompletion: nil)
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